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cog_vol_sharkgatehall.cog
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Text File
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1999-11-15
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3KB
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146 lines
# Jones 3D Cog Script
#
# VOL_SharkGateHall.cog
#
# This cog causes 3 spiders to attack upon an entered message. One skitters down a web
#
# [CM]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message startup
message entered
#............ACTORS..........
thing player local
thing spider0
thing spider1
thing spider2 local
thing spider3 local
#............TRIGGERS..........
sector attack_sect
surface draw_surf
#............AI MOVE TARGETS..........
thing spider0_mv0
thing spider1_mv0
#............AI EVENT SPOTS..........
thing spider2pos
thing spider3pos
#............VARIABLES..........
int music local
int spider2 local
int drawn=0 local
int attacked=0 local
#............TEMPLATES..........
template tpl_Spider=spider_wall local
#............SOUNDS..........
sound attack_cue=mus_gen_eerie1.wav local
end
# ========================================================================================
code
startup:
GetThingClassCog(spider2);
# Pointer to Player...
player = GetLocalPlayerThing();
# disable spiders
AISetCutSceneMode(spider0);
AISetCutSceneMode(spider1);
SetThingFlags(spider0, 0x80000);
SetThingFlags(spider1, 0x80000);
return;
# ========================================================================================
entered:
If ((GetSenderRef() == draw_surf) && (drawn == 0))
{
#print("spiders have been drawn");
drawn = 1;
ClearThingFlags(spider0, 0x80000);
ClearThingFlags(spider1, 0x80000);
}
If ((GetSenderRef() == attack_sect) && (attacked == 0))
{
#print("spiders are attacking");
attacked = 1;
Sleep(0.5);
# danger cue
PlaySoundLocal(attack_cue, 1.0, 0.0, 0x0, 0);
# spiders look at player
AISetLookThing(spider0, player);
AISetLookThing(spider1, player);
# spiders move toward player
AISetMoveSpeed(spider0, 1.0);
AISetMoveThing(spider0, spider0_mv0, 0);
AISetMoveSpeed(spider1, 1.0);
AISetMoveThing(spider1, spider1_mv0, 0);
Sleep(2.0);
# spiders resume AI and attack
AIClearCutSceneMode(spider0);
AIClearCutSceneMode(spider1);
Sleep(1.0);
# create the ceiling drop spider
spider2 = CreateThing(tpl_Spider, spider2pos);
#sends message to spider_wall's class cog, saying "user0" (27)
SendMessageEx(GetThingClassCog(spider2), user0, spider2, 0, 0, 0);
Sleep(2.0);
# create the ceiling drop spider
spider3 = CreateThing(tpl_Spider, spider3pos);
#sends message to spider_wall's class cog, saying "user0" (27)
SendMessageEx(GetThingClassCog(spider3), user0, spider3, 0, 0, 0);
}
return;
# ========================================================================================
end